![]() ![]() ![]() On a 20 sided each +/-1 is +/-5% chance to hit. Well, to keep math simple we'll ignore the rounding, and assume 10 is 50% chance on a natural roll. So, what are your chances of hitting an AC 13 with +3 modifier and a -5 penalty on a d20? ![]() Kind of minimal." means you haven't done the math. You while you think "the penalties for extra damage are. There are real risks, and you're ignoring the probabilities. What you are calling cheese though, is playing their character. Some combinations do have more cheese in them than others.Ĭonsider a Tiefling Warlock with his Infernal Legacy and Devil Sight laying down magical darkness only he can see through and them spamming EB+AB+RB to keep the enemies contained his bubble of death.Ĭonsider a Paladin Rogue, Divine Smite + Searing Smite + Sneak Attack = huge damage spike that might take down a boss level monster in one hit. These games are about epic characters, and as such there will be some of what you call "cheese" when the dice land right. Some such stituations are listed in the DMG on pages 83 (party size) and 85 (environment and setup). The exact situation and composition of the opposing forces can produce great sway in the actual difficulty. Please note that creature CR and the encounter difficulty calculated from them is a benchmark only. Do not be surprised that he made short work of them. But do not forget that the ranger has started with serious advantages: he is specialized in ranged combat and has surprised a group of foes without ranged weapons from a distance. While this would not be as impressive as what you describe, it is still fairly effective. While these make your exact scenario unfeasible, since the whole fight is rather short, he could opt to drop one of his crossbows after firing it in the first turn and draw a one-handed melee weapon when the orcs reach him. How to best juggle two crossbows within the action economy is not a trivial question and if you start thinking you will soon see the constraints. So while the ranger could start a fight with two loaded crossbows, he would need to drop or holster one to reload the other. Loading a one-handed weapon requires a free hand. The PHB errata v1.0 says this on the Ammunition property of weapons: How do you, as a DM, deal with this cheese and cheese like this without outright going "no, you can't do that"?ĭo you sculpt combat around them to the detriment of other characters? Do you talk with them about it, and, assuming they're willing to talk it out, how do you remove this sort of business? Should you just accept it? This is an extreme example, but the crunch is this: the Crossbow Expert feat and Sharpshooter feat are easily exploitable in this manner with little else, and the penalties for extra damage are. He slays the last orc.Įverything here is accurate according to the rules. He then turns to the next orc, using bonus action to make an attack -5/ +10. He turns his crossbow on one of the two orcs and, because being within 5 feet of a hostile creature doesn’t impose disadvantage on his ranged attack rolls, he attacks the first orc. The ranger, who has a minimum of 25 hit points at this level, still retains (at minimum) 7 hit points, survives. Both bring their greataxes to bear, dealing 18 damage to him. The two orcs, aggressive as ever, use a bonus action to reach 15 feet away from the ranger and then finally move 15 feet to enter melee range. hits, dealing 18 damage and slaying the orc. The orc was standing within 5 feet of another one, so because he made a weapon attack, he can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon. Hits again, 15 damage and slaying the orc. using bonus action to attack with a hand crossbow. Then, because he used the Attack action and attacked with a one-handed weapon. The ranger moves 15 feet, bringing an orc on the outskirts of the group that was previously too far away into his long range. The remaining orcs then spend their turn becoming no longer surprised. Rolls his 1d6+13, gets a 3 on the damage roll, slays the orc. Rolls 1d6+13 and gets a 4, dealing 17 damage and slaying the orc.īecause he made a weapon attack, he can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon. Uses bonus action to attack again with a hand crossbow he is holding. ![]() (After all modifiers accounted for, he has a +2 bonus to attack the AC 13 orc) He has a +10 to the damage roll, adds his +3 dexterity modifier, rolls the hand crossbow’s damage of 1d6. 5 penalty on the attack roll +10 to the attack’s damage. He triggers the orcs, and initiative is rolled. This is a challenge rating 4 encounter meant for a party of 3-4 adventurers. He encounters a pack of 8 orcs, 60 feet away from himself. Mikhael is a level 4 human ranger, variant human, Sharpshooter and Crossbow Expert feat. ![]()
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